Dungeons II / Unique weapon
Monster Masher
Ranked #23 of 58 melee weapons by best-build DPS. Best case 170.1 DPSNot verified
Stats
- Class
- heavy
- Combo
- 16 x5, 24
- Combo time
- 2.85 s
- Base DPS
- 36.5 (from the data, no effects)
- Reach
- 450
- Jump attack
- 18
- Splash to adjacent enemies
- 60%
Unique traits
- Based on
- Mob Mallet
- Damage type
- melee
- Built-in effect
- Protection 25%
Best build
Nomad armour, with Grindstone.
- Duelist 30%
- Precision 20%
- Sharpness 30%
- Critical Edge 30%
- Swiftness 20%
- Strength 25%
Assumes 3 armour effect slots and 4 weapon effect slots, tier III rolls, equal Item Power.
What to reroll for
| Effect | DPS gain | When |
|---|---|---|
| Brawler | +26.3 Not verified | crowd (3 adjacent) |
| Vanguard | +18.3 Not verified | boss at full health |
| Bully | +18.3 Not verified | debuffed enemy |
| Finesse | +12.8 Not verified | while jumping |
| Duelist | +11.0 Not verified | Single target |
| Sharpness | +11.0 Not verified | Single target |
| Bounty Hunter | +11.0 Not verified | wounded enemy |
| Persistence | +3.7 Not verified | half health missing |
When situational effects pay off
The extra DPS each situational effect gives in the situation that switches it on.
- Brawler: +26.3 DPS when crowd (3 adjacent)Not verified
- Vanguard: +18.3 DPS when boss at full healthNot verified
- Bully: +18.3 DPS when debuffed enemyNot verified
- Finesse: +12.8 DPS when while jumpingNot verified
- Bounty Hunter: +11.0 DPS when wounded enemyNot verified
- Persistence: +3.7 DPS when half health missingNot verified