Dungeons II / Melee weapon
Mob Mallet
Ranked #17 of 58 melee weapons by best-build DPS, #9 of 29 without uniques. Best case 180.7 DPSNot verified
Stats
- Class
- heavy
- Combo
- 18 x5, 24
- Combo time
- 2.82 s
- Base DPS
- 40.4 (from the data, no effects)
- Reach
- 450
- Jump attack
- 24
- Splash to adjacent enemies
- 60%
Best build
Nomad armour, with Grindstone.
- Duelist 30%
- Precision 20%
- Sharpness 30%
- Critical Edge 30%
- Swiftness 20%
- Strength 25%
Assumes 3 armour effect slots and 4 weapon effect slots, tier III rolls, equal Item Power.
What to reroll for
| Effect | DPS gain | When |
|---|---|---|
| Brawler | +29.1 Not verified | crowd (3 adjacent) |
| Vanguard | +20.2 Not verified | boss at full health |
| Bully | +20.2 Not verified | debuffed enemy |
| Finesse | +14.1 Not verified | while jumping |
| Duelist | +12.1 Not verified | Single target |
| Sharpness | +12.1 Not verified | Single target |
| Bounty Hunter | +12.1 Not verified | wounded enemy |
| Persistence | +4.0 Not verified | half health missing |
When situational effects pay off
The extra DPS each situational effect gives in the situation that switches it on.
- Brawler: +29.1 DPS when crowd (3 adjacent)Not verified
- Vanguard: +20.2 DPS when boss at full healthNot verified
- Bully: +20.2 DPS when debuffed enemyNot verified
- Finesse: +14.1 DPS when while jumpingNot verified
- Bounty Hunter: +12.1 DPS when wounded enemyNot verified
- Persistence: +4.0 DPS when half health missingNot verified