Dungeons II / Melee weapon
Rapier
Ranked #15 of 58 melee weapons by best-build DPS, #8 of 29 without uniques. Best case 216.4 DPSNot verified
Stats
- Class
- light
- Combo
- 6 x3, 8 x3, 28
- Combo time
- 2.02 s
- Base DPS
- 34.7 (from the data, no effects)
- Reach
- 425
- Jump attack
- 22
- Splash to adjacent enemies
- 30%
Best build
Nomad armour, with Grindstone.
- Duelist 30%
- Precision 20%
- Sharpness 30%
- Critical Edge 30%
- Swiftness 20%
- Strength 25%
Assumes 3 armour effect slots and 4 weapon effect slots, tier III rolls, equal Item Power.
What to reroll for
| Effect | DPS gain | When |
|---|---|---|
| Vanguard | +17.3 Not verified | boss at full health |
| Bully | +17.3 Not verified | debuffed enemy |
| Brawler | +12.5 Not verified | crowd (3 adjacent) |
| Finesse | +12.1 Not verified | while jumping |
| Duelist | +10.4 Not verified | Single target |
| Sharpness | +10.4 Not verified | Single target |
| Bounty Hunter | +10.4 Not verified | wounded enemy |
| Persistence | +3.5 Not verified | half health missing |
When situational effects pay off
The extra DPS each situational effect gives in the situation that switches it on.
- Vanguard: +17.3 DPS when boss at full healthNot verified
- Bully: +17.3 DPS when debuffed enemyNot verified
- Brawler: +12.5 DPS when crowd (3 adjacent)Not verified
- Finesse: +12.1 DPS when while jumpingNot verified
- Bounty Hunter: +10.4 DPS when wounded enemyNot verified
- Persistence: +3.5 DPS when half health missingNot verified