Dungeons II / Unique weapon
Prime Enchanter's Gauntlets
Ranked #29 of 58 melee weapons by best-build DPS. Best case 157.0 DPSNot verified
Stats
- Class
- fist
- Combo
- 5 x2, 5.5 x2, 7 x2
- Combo time
- 1.99 s
- Base DPS
- 17.6 (from the data, no effects)
- Reach
- 275
- Jump attack
- 24
- Splash to adjacent enemies
- 30%
Unique traits
- Based on
- Gauntlets
- Damage type
- ice
ice and lightning punches that apply Freezing and Conductive (ice one hand, lightning the other)
Best build
Nomad armour, with Grindstone.
- Duelist 30%
- Precision 20%
- Sharpness 30%
- Critical Edge 30%
- Swiftness 20%
- Strength 25%
Assumes 3 armour effect slots and 4 weapon effect slots, tier III rolls, equal Item Power.
What to reroll for
| Effect | DPS gain | When |
|---|---|---|
| Vanguard | +8.8 Not verified | boss at full health |
| Bully | +8.8 Not verified | debuffed enemy |
| Brawler | +6.3 Not verified | crowd (3 adjacent) |
| Finesse | +6.2 Not verified | while jumping |
| Duelist | +5.3 Not verified | Single target |
| Sharpness | +5.3 Not verified | Single target |
| Bounty Hunter | +5.3 Not verified | wounded enemy |
| Persistence | +1.8 Not verified | half health missing |
When situational effects pay off
The extra DPS each situational effect gives in the situation that switches it on.
- Vanguard: +8.8 DPS when boss at full healthNot verified
- Bully: +8.8 DPS when debuffed enemyNot verified
- Brawler: +6.3 DPS when crowd (3 adjacent)Not verified
- Finesse: +6.2 DPS when while jumpingNot verified
- Bounty Hunter: +5.3 DPS when wounded enemyNot verified
- Persistence: +1.8 DPS when half health missingNot verified