Dungeons II / Unique weapon
Lunar Sickle
Ranked #19 of 58 melee weapons by best-build DPS. Best case 173.2 DPSNot verified
Stats
- Class
- heavy
- Combo
- 15, 15, 23
- Combo time
- 1.41 s
- Base DPS
- 37.5 (from the data, no effects)
- Reach
- 300
- Jump attack
- 22
- Splash to adjacent enemies
- 30%
Unique traits
- Based on
- Tidal Sickle
- Damage type
- melee
- Built-in effect
- Momentum 60%
Best build
Nomad armour, with Grindstone.
- Duelist 30%
- Precision 20%
- Sharpness 30%
- Critical Edge 30%
- Swiftness 20%
- Strength 25%
Assumes 3 armour effect slots and 4 weapon effect slots, tier III rolls, equal Item Power.
What to reroll for
| Effect | DPS gain | When |
|---|---|---|
| Vanguard | +18.8 Not verified | boss at full health |
| Bully | +18.8 Not verified | debuffed enemy |
| Brawler | +13.5 Not verified | crowd (3 adjacent) |
| Finesse | +13.1 Not verified | while jumping |
| Duelist | +11.3 Not verified | Single target |
| Sharpness | +11.3 Not verified | Single target |
| Bounty Hunter | +11.3 Not verified | wounded enemy |
| Persistence | +3.8 Not verified | half health missing |
When situational effects pay off
The extra DPS each situational effect gives in the situation that switches it on.
- Vanguard: +18.8 DPS when boss at full healthNot verified
- Bully: +18.8 DPS when debuffed enemyNot verified
- Brawler: +13.5 DPS when crowd (3 adjacent)Not verified
- Finesse: +13.1 DPS when while jumpingNot verified
- Bounty Hunter: +11.3 DPS when wounded enemyNot verified
- Persistence: +3.8 DPS when half health missingNot verified